Abstract
The present methodology of building documentation is designed for the
precise, hierarchically structured description of buildings by means of architectural
elements.
Subsequently, the building can be represented on the computer as a digital
three-dimensional surface model made up of the bounding surfaces of the individual mass
elements.
Using this approach of model creation even partly ruined buildings, in
which the floors are covered with rubble, for example, can be documented without the
surveyor being troubled with the interpretation of possible wall lines or floor areas.
Tasks can therefore be definitely assigned, thus safeguarding data
consistency and enhancing the efficiency of this method of documentation.
Since the architectural description is not focused on the mass elements but
rather on their visible bounding surfaces, i.e. space elements, this method can be applied
not only to the documentation of conventional buildings but also to cave systems and
similar structures.
The incorporation of the hierarchical structure of architectural elements
in the computer model allows for the definition of highly complex element-specific
queries.
Apart from the possibilities of visualization already described this new
approach has also resulted in the creation of a powerful tool for structural analysis.
Dimensional analyses can be performed according to elements or other
criteria, their efficiency and significance being enhanced by precise measurements,
convenient selection of individual dimensions and the possibility of direct transfer to
data base systems and programs of statistical analysis for further processing.
The same applies to investigations on the alignment of buildings and
squares or differences in the levels of habitation layers.
The second part of this work deals with an practical application of this
method.
The potentiality of modern computer-aided design and the call for plans for
the Maya-site of Santa Rosa Xtampak led to the geodetic/photogrammetric work with the aim
of producing - for the first time in the history of Maya-resarch - a three-dimensional
digital architecture model" of a Maya-building.
It will be described the surveying method and the three dimensional
computer-modelling of an ancient Maya-structure, just as the application of animation
software for its presentation and reconstruction. The possibility of dynamical
visualization in form of virtual walk or virtual fly over offers
thorough and realistic visual impression of the building.
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